Relive history! This is the only game out there with an unlimited number of missions you can play - there are thousands of them… many created by committed players! Play or create your own missions in World War 2 and all the way through the Cold War. Learn to master the skill of the commander and conquer every enemy!
Wargame & Turn-based Simulation
From the Battle of Stalingrad to the Normandy landings, it’s got the vast majority of WW2 covered. Play as Germany, the Soviet Union, Republic of China, United States, Great Britain, or really any of the 50+ countries with more coming soon. Attack enemy strongholds and defend your cities with 20+ land, naval, and air units. Even the same unit has special functionalities differing by country!
Campaigns & Conquests
There are currently about 30 or so missions and conquest maps. The missions can be played through the story line, and the conquests (you get to choose your country) feature 1939-1943 Europe and 1937-1941 Asia. All the campaign maps can be downloaded and modified at your own will, as seen in the following section...
Sandbox & Custom Maps
Like I said, you can create your own maps; you can even upload them for the world to see! The map editor is readily available for use inside the base game. Every aspect of a mission is customizable: a country’s alliance, resources, cities, airports, troops, veterency, troop attack distance, winning conditions, and even which troops have generals can be customized.
Simulated Politics
From custom events to war declarations, this recent addition allows dynamic games of multiple alliances and betrayals; custom events can also be made to reflect historical events with different types of consequences (changes to resources, alliances, unit experience). Aid can also be given to allies like Lend Lease in the real WW2.
Historical Generals
Hundreds of generals - with more coming by each update - from various countries around the world. Generals are not tied to specific units; they can be sacked from a unit on the spot and be replaced at any time.
About Me
I’m an indie student developer, so this app is very flexible in terms of update content. Please feel free to contact me if you want to make suggestions or collaborate to make the game better.
Game Engine: Unity3d (c# + python)